GRAND DUCHY OF KARAMEIKOS PDF

Karameikos, in essence, traded ancestral lands for Traladara-an of autonomy. The Empire reco meikos’ claim to Ttaladara, now. Grand Duchy of Karameikos. The Grand Duchy of Karameikos. by George Hrabovsky. Karameikos is a heavily forested land bounded by mountains to the north which form its natural border. The Grand Duchy of Karameikos is perhaps the oldest defined setting of what would have later become the world of Mystara. As such.

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The Grand Duchy of Karameikos

Provided here are steps for character generation to assist in developing a player marameikos. Civilization is tenuous and engaged in a constant struggle to push the wilderness back. Some Thyatians may worship a foreign god, such as Vanya. The PC can also elect to come from one of the minority clans: Inscription Membres Meetup, connectez-vous.

The Karameikos page at the Vaults of Pandius. If restored to 1 hp can immediately act normally again. Your best bet is to get a riding horse asap for transport, even if you dismount to fight – or you can make WIS checks to control it in battle, and DEX checks not to fall off if grsnd fail the WIS checks.

Little is known about this religion. The Gorgon’s Alliance Planescape: I’ll definitely need that sweet platemail! Karameikos is a deep, dark land; mostly wilderness which man throughout recorded history has tried to occupy.

Oc Sun Dark Sun: The Thyatian Empire would only intervine in the affairs of Karameikos if 1 Karameikos is invaded by a foreign nation, 2 at the official unlikely granr of Duke Stefan, 3 removal of the Duke by internal forces or unknown forces, i. Races Naturally humans are the most populas race devided between the indigenous Traladran [Wallachia, Transylvanian, Gypsie] and the conquerers the Thyatians [Byzantium, Roman, German].

The Grand Duchy of Karameikos

He moved in with his own army and followers, taking over where Thyatian governors had ruled, and began an aggressive program of road building, citadel construction, and other fortification. In ancient times the land of Traldar was home to a heroic civilisation of barbarian-like people. They are related to the elves of Alfheim and the Erewan elves of Glantri.

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Stefan Karameikosthe ruler, chose to be only Grand Duke as a political signal to other nations that his nation has retained its ties to the Thyatian Empire, and that to invade Karameikos would therefore be to invade Thyatis.

The setting is one of classic fantasy, brave knights of Law battle the fell forces of Chaos on the wild and woolly frontier. There is lots of room for interpretation, a bit more than what I am used to after the much stricter skill system in 4th Edition. Elves – An elf will come from either the Vyalia or Calarii clan or can from the elven homeland of Alfheim. The overwhelming majority of GAZ1 is devoted to fluff, with a vast array of details giving background information to your campaign.

Below is a list of many of the gods operating within the Duchy. The economy and major geographic regions, as well as information about communities scattered through the land, are also detailed.

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Votre nom sera public.

CC Attribution-Share Alike 4. The people, now calling themselves the Traladarans, then founded a nation of loosely allied, small communities in the deep woods.

Beholder Drow dark elf Githyanki Illithid mind karmeikos Lich. The Traladaran follow a set of rituals incorporated into three main gods of Zirchev nature, magicHalav war, justiceand Petra protector, strength. Question about taking off armour, will there be any penalty for this? Languages The commonly spoken language throughout Karameikos is Traladaranwhich until recently did not have a written form.

Beholder Drow dark elf Githyanki Illithid mind flayer Lich. Rules for skills are also included in this section.

You can also travel in partial armour, equivalent to leather or chain, with those armour’s movement rates. Karameikos is officially a Grand Duchy for political reasons, but is effectively a monarchy. The two most prominant churches within Karameikos are the The Church of Karameikos is the official sanctioned state language and is worshipped mostly by Thyatians, and there is the The Church of Traladarawhich is naturally worshipped by Traldarans.

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Information about the monsterous populations is not common knowledge, and should be treated as out of character.

Steam Works is essentially post-industrial revolution technology using the power of steam. There are also two elven clans here: Another religion is practiced in secret known as the Cult of Halavwhich believes King Halav will be reincarnated. About two thousand years ago, a massive army of beast-men attacked the Traldar people. The Mystara Magazine’s Issue 1 was focused on Karameikos. The commonly spoken grnad throughout Karameikos is Traladaranwhich until recently did not have a written form.

The other races within the lands include dwarf, elf, hin halflingand gnome. There are a handful of wizards that practice magic in secrecy, as the conditions for this were ideal before Ducchy invasion. Note that Charisma is a very useful stat in my games. No xp kzrameikos for high stats. The Thyatians worship through the Church of Karameikos, which promotes the sun god of justice known as Mithras.

Dwarves may wield a battle axe 1-handed. There is no platinum used, and so the imperial coin from Thyatis is used.

After the ducgy, the book is divided into two sections, the Gazetteer section, and the Adventure section. Stats are rolled best 3 of 4d6, default in order, but can assign as desired during roll, eg if your first roll is 18 and you want to put it in DEX you can do so.