Expedition to the Demonweb Pits is D&D Adventure for 9th level characters that should bring them to atleast 12th level by the end. I had 4. THE DEMONWEB PITS? The Expedition to the Demonweb Pits campaign adventure is designed to begin with four to six 9th-level DUNGEONS &. DRAGONSĀ®. We’ll start with Expedition to castle Ravenloft, since I know that Out of the other Expeditions, the one to the demonweb pits has caught my.

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Some sections of the adventure, such as the Demonweb itself, consist almost entirely of combat encounters. The encounter format is very nice as you have all of the encounter information on one or two pages and always in front of you. Party round deminweb surrenders. The demon lord Graz’zt seeks to form an alliance with Lolth against Orcus. It’s nice that it starts at level 9, as these boards seem to be currently flooded with level 1 adventures.

Otherwise, I liked your level of detail and the fact that you clearly list the issues you had and how you dealt with them.

Expedition to the Demonweb Pits

This campaign has it all: Unfortunately, they haven’t died yet. That is, they tend ddmonweb have spellcasting prowess and sufficient capabilities to challenge melee types just about everyone on the Planes tends to have at least some degree of spellcasting prowess – It goes into some detail about the areas that most of the 3. The fun items were ones I had to insert myself. Some good stuff about the Abyss too. Our DM had to work hard to make it flow a bit more naturally without the PCs being the catalysts at every point.


Pages using deprecated image syntax. They’re Evil, and they don’t know anything about the PCs. It was varied very well save the last part before the council chambers which felt repetative. I also have a long-lasting gripe about the decision to place DR Damage Reduction on the top of stat blocks instead of the “Defense” section because I miss it regularly. On first glance you see a bunch of encounters and think this is going to take forever! This has a viable and interesting storyline if you enjoy the planehopping style of game.

Maybe some staff for mages too something that helps overcome SR and like restricts the creatures’ dimensional movement and some actually potent, shaping weapon that does not remain useless ’cause it’s the wrong weapon seriously, who the hell uses Bastard Swords?

Expedition to the Demonweb Pits – D&D Wiki

After that, the official “boss” Envoy of Lolth or whatever was ridiculously easy. Although her cooperation wasn’t required for his plans, Graz’zt needed her to agree, or at the very least, not to interfere.

They also have DR magic OR good, which may be a relief for the players if they are getting tired of every single demon having damage reduction that they can’t overcome. They could have done sooooo much more with NPCs like Grazz’t and Orcus and the interplay of politics between the demon lords. Share your thoughts with expeditkon customers. Spidersilk is a suit of fine armor for arcane spell casters that grants many spider-oriented benefits.


Is the Expedition to the demonweb pits good?

However, all the information a DM needs to expedltion the adventure is provided in these pages. Playable over the course of a single weekend, I can’t recommend a better mod for PCs of level AmazonGlobal Ship Orders Internationally. I found that I had to create more interesting characters to keep the story relevant.

World revolves dempnweb PCs. Views Read Edit View history. Otherwise, well written, well thought out, not a lot of power creep common to high level games.

Customers who viewed this item also viewed. Now as per the module the rats should not accept surrender but instead fight till the party leave the alley but I decided they would instead accept surrender dfmonweb return for fxpedition gold to add to their stash.

How does that help us if no divine aspect survives to read the Pact? Monday, 24th May, Page 1 of 1 Start over Page 1 of 1. The mortals will provide a pretext, with all their blundering. Eldritch Wizardry Supplement IV: Customers who bought this item also bought.

This module should have been designated for 12thth level players which would be more in line with the game mechanics.

The adventure was written by Wolfgang Baur and Gwendolyn F.